- Several changes to energy farming (wave income, skills, spells, bosses, etc.) to speed up the mid-game grind and rebalance the end-game. Everyone should see significant increases to their energy gains! - QoL improvements. - Bug fixes.
This is an idle tower defense RPG that can be played in short, interruptible sessions, making it suitable for quick play or on the go. While it offers deep strategy and progression, its core loop is designed for periodic check-ins rather than long, demanding play. The game is playable offline and one-handed, but progression can feel slow for free-to-play users due to pay-to-win elements, especially in optional tournaments.