- Added setting to turn on/off prestige upgrade notifications from overkill - Changed look of cancel/no buttons on popups - Added total players to UT rank display - UT banked stages changed to be banked runs that can stack - Fleet repeatable artifact nodes are more distinct and leftover FR will be used on them at end of run - Fixed veiled enemy shard time estimates and drop rate - Fixed crew rank …
This is a solo, offline-playable idle game with a high replay value, designed for short sessions and minimal cognitive demand. Its fair freemium model and lack of energy timers make it suitable for players who want to progress at their own pace without constant attention or pressure. The game is ideal for those who enjoy optimizing systems and watching numbers grow, playable in short bursts or longer sessions with one hand.